#pragma once
#include "effect.h"
#include "SpotLight.h"

class SpotLightEffect :
	public Effect
{
public:
	SpotLightEffect(const LPDIRECT3DDEVICE9 device, EffectManager *effMgr, TextureManager *texMgr);
	~SpotLightEffect(void);

	void renderSpotLight(Camera *camera, SpotLight *light, ModelMesh *coneLight, LPDIRECT3DSURFACE9 prevSurf);

	void runEffect(void){}
	FLOAT xpos, ypos;
};
